Selected Map:
Uscru Entertainment District
Tarkin Initiative Labs
Lothal Wastes
Mos Eisley Back Alleys
Coruscant Back Alleys
A Simple Task
A New Threat
Aftermath
Brushfire
Captured
Chain Of Command
Desperate Hour
Drawn In
Fly Solo
Friends of Old
Generous Donations
High Moon
Homecoming
Imperial Hospitality
Incoming
Indebted
Last Stand
Loose Cannon
Luxury Cruise
Sorry About the Mess
Target of Opportunity
Temptation
The Source
The Spice Job
Under Siege
Viper's Den
30th Floor Plaza
Anchorhead Cantina
Bespin Tibanna Facility
Chopper Base Atollon
Climate Research Camp
Corellian Underground
Coruscant Landfill
Coruscant Senate Office
Development Facility
Map
Grid
Both
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Attacker
Defender
Atacker and Defender
Blocking Model
Clear Map
Highlight spaces to which Attacker has LoS
Highlight spaces which have LoS to Defender
Spaces to which Attacker has LoS and have LoS to Defender
Attacker Line of Sight:
None
Top Left to Top
Top Left to Right
Top Left to Bottom
Top Left to Left
Top Right to Top
Top Right to Right
Top Right to Bottom
Top Right to Left
Bottom Left to Top
Bottom Left to Right
Bottom Left to Bottom
Bottom Left to Left
Bottom Right to Top
Bottom Right to Right
Bottom Right to Bottom
Bottom Right to Left
The app will calculate all possible lines of sight between the attacker and defender and display the first available.
If more than one line of sight is possible, you can select from the Attacker Lines of Sight dropdown to select another to display.
Updating the map will recalculate lines of sight.
Instructions:
Place an attacker on the map by selecting
above and clicking a tile on the map.
Place a defender on the map by selecting
above and clicking a tile on the map.
Place blocking models on the map by selecting
above and clicking a tile on the map.
Remove blocking models from the map by selecting
above and clicking the blocking model on the map.